Eine neue DotA Map mit markanten Änderungen ist herausgekommen! Zum beispiel gibt es ab jetzt wieder den Hero Invoker, außerdem wurde Luna geschwächt, sodass der Lucent Beam keinen Ministun mehr hervorruft und dass der Damage des "Ultis" jetzt von der Höhe des geskillten Lucent Beams.
Weiteres im
Changelog...
6.50 Changelog
==============
Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap`s cooldown to scale with levels
* Improved Juggernaut`s movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger`s Agility gain per level
* Changed Drow Ranger`s Marksmanship ultimate
* Increased Morphling`s base damage
* Macropyre`s cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint`s damage amplification
* Increased Maledict`s area of effect by 15
* Changed Spectre`s Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma`s Eidolons
* Reduced Expulsion`s cooldown and manacost
* Improved Keeper of the Light`s attack animation
* Improved Scattershot`s damage range from 10-35 to 20-35
* Improved Alchemist`s base Intelligence and growth
* Slightly improved Psi Blades` spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer`s Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate`s manacost and cooldown
* Improved Troll`s base movement speed
* Decreased Rampage`s movement speed bonus and cooldown
* Improved Spirit Bear`s Demolish
* Increased Lightning Storm`s cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina`s movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger`s Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven`s base armor
* Improved Enigma`s movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire`s area of effect and duration
* Reduced Queen of Pain`s Blink range at early levels
* Improved Earthshaker`s movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill`s cooldown a bit
* Increased Primal Roar`s cooldown a little bit
* Eclipse`s damage is based on Lucent Beam level and doesn`t ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse`s manacost and gave it constant cooldown progression
* Increased Lucent Beam`s casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity`s cooldown is now the same on all levels
* Changes Queen of Pain`s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light`s movement speed
* Improved Storm Spirit`s base armor
* Lowered Mirror Image`s cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows` cooldown
* Improved Reaper`s Scythe`s leveling a bit
* Changed Purification`s damage type to Pure
* Lowered Axe`s starting Agility and increased his starting Strength
* Lowered Death Coil`s cooldown
* Improved Undying`s base armor
* Improved Meepo`s base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage`s stats a bit
* Lowered level 1 Mana Void`s manacost
* Lowered Exorcism`s damage return threshold and cooldown
* Restored Bone Fletcher`s old Wind Walk speed bonus
* Lowered Geminate`s attack cooldown
* Slightly improved how Medusa`s Purge levels
Item Changes:
-------------
* Redesigned Eul`s Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo`s Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage`s lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance`s damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva`s Guard
* Improved Vanguard a little
* Changed Lothar`s Edge`s recipe and stats
* Reduced Vladmir`s Offering recipe cost
* Reduced Linken`s Sphere`s cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone`s cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health`s regeneration increased by 1
Neutral Related:
----------------
* Change some of the Scourge`s top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur`s aura by 5%
* Added an Alpha Wolf with a command aura in the wolves` creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg`s Stomp to a Clap
* Improved Satyr Hellcaller`s Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar`s Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim`s Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken`s Sphere`s usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God`s Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin`s odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest`s pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form`s duration
* Fixed Armlet of Mordiggian`s recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence`s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna`s orb warning message (113338)
A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.
Thanks to the following beta testers for their help:
2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legions, Calf85, Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone, Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii, Disrup3, EastyMoryan, esby, Eldorquo, EnderX, Evil-Zergling, Exetasi, Exy, Fellower_of_Odin, Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor, Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios, Jmesch04, Ki-HunterKiller, kugelkind, landommullet, Loki57, LulaLula, Mago-Merlino, Malakal, McGrady, Minotaar, Moimucus, Nova, PharadoX, phssy_galore, ptdprac, PudgeIsAPirate, Quicksilva, Redial2, Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas, sketch-e, Sledgehmr, Slopy, spielkind, sSerenity, StokesII, Tarano, Terrorblaze, Thermald, The_Intimidator, TimeToParty, tinfoiltank, Tinker, Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike, unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch, the_white_mage, Y0UR, Zagruss, Zarent, Zethal
www.getdota.com
Mit freundlichen Grüßen, das Team-CF Redaktionsteam
Gestern hat unser DotA Squad den ersten Sieg errungen!
Das Spiel gegen KGBm konnte mit einem Erfolg abgeschlossen werden! Damit ist unser DotA Squad in der dritten von vier Runden der Playoffs. Das Nächste Spiel wird entweder gegen lota die erster in der Division 5i wurden, oder gegen eSa die Gewinner der Division 5n waren. Beide Gegner sind bisher nicht bekannt durch große Errungenschaften und somit kann keine Prognose abgegeben werden, wie das Spiel ausgehen wird.
Desweiteren können wir bekanntgeben dass eines unser 2on2 DotA Teams, CF-Swingerclub, bestehend aus CF|Kazil und CF|Rainbow, gestern bei den DotA Masters 8 1/2 zwei Siege einstreichen konnte und somit 2 Runden weiter ist.
Ein sehr gelungender Tag und wir beglückwünschen unsere Sieger.
mit freundlichen grüßen das Team-CF Redaktionsteam
Die Line Ups für den Monat Februar stehen fest.
Sie sind wie folgt:
CF| Line up:
KingDerRinge, Ascended, Liutasil, Alpha, Incubus, Master of Shnow.
CF2| Line up:
Lowtec, Wargod, Manson, Thagor.
zeigt was in euch steckt. Wir wünschen den Teams viel Erfolg und vor allem Spaß. Auf das der 7.Platz im Monat Januar getoppt wird.
Nebenbei möchten wir 2 neue Member willkommen heißen Incubus (ROAR) und Master of Shnow (HFD). Auf das sie uns Lange erhalten bleiben und sich gut mit CF verbinden.
Let us take a look at... Rainbow
In einer kleinen Folge von Interviews werden jetzt die neuen Spieler von CF vorgestellt. Heute veröffentlichen wir das Interview mit
Rainbow, einer der Stammspieler aus dem 1. DotA Squad.
Interview..
CF:
Hi Rainbow
Erstmal etwas zu dir, kannst du dich unseren Usern vorstellen?
Rainbow :
Ja könnte ich machen wenn das überhaupt jmd. interessiert.
Ich bin Marcel Penno komme aus Germany um genauer zu sein aus
Thüringen nähe Erfurt aus einem kaff namens Gebesee.
Ich bin 19 jahre alt und werde am 22 juni 20.
CF:
Okay, seid wann bist du in dem ehemaligen Team von uMg welches
jetzt zu CF gewechselt ist?
Rainbow:
Boah gute frage ... Ich habe mit uMg 2 Seasons zusammen
gespielt was wenn man hoch rechnet rund 2 jahre sein können.
CF:
Das ist schon ne lange zeit, warst du schon vorher
in der DotA Szene aktiv?
Rainbow:
Natürlich habe ich vorher 2 mal versucht
in die dritte Division aufzusteigen, jedoch taten
wir ( sehr gute spieler ) uns schwer und spielten
nur unentschieden was am ende zur clan auflösung führte.
CF:
Okay und wie bist du dann zu diesem Team gekommen?
Rainbow:
Ich habe in einem forum auf der dota-league einfach gepostet
das ich nen team suche. zunächst wollte der damalige leader
des 2nd squads mich haben ( hollycow ) jedoch hat der mich
an sven ( leader squad 1 ) weitergegeben. was wohl nen fehler war^^.
CF:
Hehe inwiefern war das dann ein Fehler?
Rainbow:
naja für den 2nd squad der dadurch nicht
erhebliche verstärkung bekommen hat ;-)
CF:
Das stimmt, was hast du dir mit diesem Team als Ziel
gesetzt? Bezüglich DotA League und ESL?
Rainbow:
esl ist mir eig. recht unwichtig aber ich hoffe
das wir das team in der division 3 ausbauen können
sodas wir in der übernächsten season auf platz 1/2
landen ( aufstiegsplätze ). aber ich behaupte
da müssten wir langsam zu 24/7 übergehen ;-)
worauf keiner lust hat
CF :
Alles klar danke für dieses kurze aber informative Interview.
Viel glück in der DotA League!
Rainbow:
thx wünsche ich dir auch
In den Nächsten wochen werden weitere Interviews
mit den Spielern aus den verschiedenen Squads geführt.
Mit freundlichen Grüßen, das
Team-CF Redaktionsteam
Morgen ist es soweit!
Nach langem warten auf die Playoffs ist es endlich soweit. Der
DotA-Squad#1 wird morgen um 19:00 uhr in den Playoffs der DotA-League gegen den
Clan KGB-Metro(KGBm) um den Aufstieg in die Division 3 spielen. Unsere Jungs haben letzte Saison in der 4. Divsion den 2. Platz erreicht und es so in die Playoffs geschafft. Der Gegnerische Clan kommt größtenteils aus Serbien und spielte in der Division 5n. Unsere Jungs werden wie immer versuchen ein klares Spiel zu spielen und das Ding nach Hause zu schaukeln. Das genaue Lineup ist noch nicht bekannt aber es wird sehr wahrscheinlich aus folgenden Membern bestehen:
Lineup...
CF|r0k-
CF|Kazil
CF|Rainbow
CF|Fog
CF|b0rrock
Hier der Link zu den
Playoffs
Wir wünschen ihnen viel Erfolg!
Mit freundlichen Grüßen, das
Team-CF Redaktionsteam